![]() Y en algunos juegos el nombre de las texturas, o sea el hash, no es estatico. Ya que podes aplicar nuevas texturas a menus, personajes,etc, pero en el momento que pasas de un menu a otro (ponele del menu de seleccion de personajes a jugar una pelea) las texturas dejaran de aplicarse sobre el juego.Įsto sucede porque todas las texturas del juego (personajes, menus,etc) tienen un nombre (hash). Hice una traduccion al español del juego y modifique algunas voces (Long,sheng long y el anunciador)Įste juego, asi como algunos juegos de ps2 tiene un problema con las texturas duplicadas. Tambien modifique la musica del juego por temas del Bloody Roar 2 y 4. Se que por lo general, la gente siempre prefiere que se respete el estilo artistico original del juego y no se cambie ninguna textura, pero ya hay otros packs de texturas que hacen eso, por lo que era mejor hacer algo diferente. Esta compuesto por texturas reescaladas y de texturas completamente nuevas. I think that i already made enough to make a release, the next one will be in some months because i want to rest of this game xd, I spend a lot of time with the duplicates.Įstoy haciendo un parche de texturas para el juego. I took the time to write the state of the project at the moment, so you know what will you find. I will release this patch as a beta, because there are still duplicates to do and other things to do, improve and fix. With a slider that will make the comparisson easier. Here i will put links of "IMGSLI" comparissons. I changed the music of the game with bloody roar 2 and little of 4 for stages and other things. (and who would want to win by time in a fighting game? ) I deleted the timer too, because the savestate will have the timer of fights disabled, so i could clean the fight screen ui even more. Later i will make a version of this texture pack using the original US release.Īnd i made some changes to the UI when fighting too, so the screen would look as clean as possible (make the life bars thinner, the little beast button gone, you will notice the changes when you enable and disable the texture pack). Plus the texture pack, i made a spanish translation for this game ( im from argentina). Because when hash change happens, not only the menu textures will stop being applied, some stage textures too. It's just a matter of loading a savestate in these situations. But every time to want to change from one mode to another (going from arcade to survival for example) you will need to load the savestate, because every time you return from inside a game mode to the main menu screen after a fight, the textures will change)ģ- After completing arcade mode, you will have to load the savestate because as, the credits video ends and you return to the main menu screen, the texture hash will change. i made this because the game change hash after videos, so, with a savestate, the game will start always with the hash i needed.Ģ-You will be able to play any mode of the game, and while you are inside that mode (arcade, training, survival) the changed textures will remain applied. it was a nightmare of duplicates so,after making thousands of duplicates (MANUALLY), i found a way to be able to avoid making duplicates for all the fu**ing game but with some considerations:ġ- Every time you start the game, you will start loading a savestate i made on the title select screen. So you have to make a duplicate for each change of hash. That happens because all textures have a name (hash) and some games have textures with not static hash, so, if the textures hash change, the name of the texture you previously added will not coincide with the new name (hash) of the same texture. you can put new textures in some menus or stages and after playing a stage or going to another menu the new textures will not be applied. This game have problems with texture duplicates. So, It's just a matter of having more options to choose from regarding how to play these games. I know that a lot of people prefer that texture packs keeps the original art style of the game, but, there are other texture packs making that already. ![]() So, im using various custom textures here and there, in some cases changing the original look of the stage (sometimes i try to put a texture simmilar to the original and in other situations, textures completely different) What happens with various ps2 upscaled games is that, a lot of the upscaled textures, while looking better, cant hide its ps2 origins.
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